Post by Sheepy on Jun 26, 2015 14:35:44 GMT
Eglath -- City RP
Size: very large
Walls: wood and stone, with many gates
Layout: built around a harbor
Attractions: race tracks, beautiful ancient architecture and talented street performers
Famous For: art, spies and wizards' schools
Nearest Tavern: a block from the entrance
Guards: armed with one-use spells
Locals: slightly suspicious of outsiders
Crime: very little
Economic Base: trading
Main Trade Goods: weapons
Economy: above average and growing
Government: officials elected by nobles
Major Influence: noble family politics
Corruption: very low
Religious Influence: average
Streets: unusually narrow
Buildings: sprawling
Noteable Locals
The showy politician who throws lavish parties. He has many enemies. Rumors say that he wants to help wizards. He can usually be found in a certain tavern.
The swaggering royal who is an open heretic. She has questionable allies. Rumors say that she is secretive about dealings with clerics. She can usually be found downtown.
The supposedly philanthropic guard captain who is an open heretic. She has been quickly gaining enemies. Rumors say that she has some interesting relationships with young scions. She can usually be found at home.
The lecherous warrior who can often be found in bad company. He has few open allies. Rumors say that he has threatened politicians. He can usually be found at a party.
The old money merchant who seems to always get free drinks. He has few open allies. Rumors say that he has threatened the guard captain. He can usually be found at home.
The disgraced mercenary who will not abide by change. He has few open enemies. Rumors say that he should not be trusted around traders. He can usually be found wandering around.